What this means is that if a game has already begun, you’ll have to wait until those in the game reach a checkpoint or complete a stage in order for you to start participating. For starters, the game features no true drop-in and drop-out play. It’s as if Capcom went out of its way to make playing Lost Planet 2 with friends as difficult as possible. It becomes obvious very early on that teaming up with human players is desirable, but doing so brings up a whole new set of issues. They’ll mostly meander around doing nothing unless you take the lead, and even then it’s unlikely they’ll provide any real assistance in your fight. Your computer-controlled partners are about as useful against the Akrid threat as a bag of wet rags. While the game will allow you to go it alone, you’re encouraged to bring along three others for the ride, which may mean you’ll end up relying on A.I. The result is an experience that is far less cohesive than it should be, with the game’s cut-scenes struggling to keep things together. Unlike the original title, these levels don’t feel like fully formed or fleshed-out game experiences instead, each seems like a quick, online multiplayer instance that begins and ends with a countdown. And once it does, you’ll realize that at no point did Capcom intend for you to be playing this alone, or like your standard story-driven title.Ĭampaigns are broken up into small, bite-sized levels, each of which begins with an online multiplayer-style countdown as the action begins. As the game begins, you’re asked to “start a game” and are thrown into an online-style lobby where you’ll choose your settings before you start.
![lost planet 2 red eye lost planet 2 red eye](https://www.xboxuser.de/assets/5644/watermark.jpg)
You can go it alone if you wish, but take note that you’re always going to be playing a cooperative campaign, regardless.
![lost planet 2 red eye lost planet 2 red eye](https://i.ytimg.com/vi/VppoUFhGFeM/hqdefault.jpg)
In the sequel, the story-driven single-player campaign of the original has been replaced by a cooperative campaign, which can be played with a team of up to 4 players, human or A.I. The unfortunate reality of Lost Planet 2 is that it’s a title so cluttered by poor and dated design choices that even the simple “kill some crap with your buddies” formula can’t save it from itself. Heads up: this description isn’t a rough draft or anything, it’s just that following the muddled story of Lost Planet 2 is mostly confusing and pointless despite slick, Hollywood action movie-style cut-scenes, there’s little substance, and it’s probably in your best interest to ignore it anyhow.īut who cares - this game’s about killing big monsters with your friends, and using big guns with even bigger mech-style suits, rights? That should be fun, right? Not quite. And something about snow pirates and big insect-monsters called the Akrid. There’s some stuff happening - a civil war, I think - and people are fighting over Thermal Energy (T-ENG), a precious substance that man is simply willing to die for.
![lost planet 2 red eye lost planet 2 red eye](https://cdn.mos.cms.futurecdn.net/Uxw6YZWpHNFzrirZdXKJH5-480-80.jpg)
The story of Lost Planet 2 starts ten years after the events of the first title.
#Lost planet 2 red eye Pc#
Lost Planet 2 (PlayStation 3, Xbox 360, PC ) Four players together? Killing huge monsters online? If Capcom could just address some of the issues players had with the original, what could possibly go wrong? Things were looking good when the publisher announced Lost Planet 2, a title that gamers hoped would trump the original, bringing with it a four-player cooperative campaign. It shipped with a decent multiplayer mode that Capcom continued to support, due to gamer interest, well past the game’s initial release. It featured stunning graphics that drove home the point of high-definition “next-gen” visuals, with massive, elaborately detailed monster boss battles like we hadn’t seen before. In 2007, Capcom’s Lost Planet: Extreme Condition was a decent start for a franchise.